POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia

DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful
Simple starts :
The Amazing PushPoem Machine - the card game

The worksheet should be copied twice to provide a double alphabet pack of 50 cards (no Z) and enlarged if wished to provide a different size of playing card.
The pack can of course be varied to provide more "easy" letters. Q is normally treated as "?" (free choice) and X as "ex" or "ecs".

There are many games and variations that can be played, but in the usual version for groups players are dealt a number (3 to 6) cards, or for short simple versions players could choose one or two letters themselves, or use their initials.
In any case, the players use one card/letter at a time to develop a group or individual work by placing one word after another.

The cards decide the first letter of each word of the poem - the players are free to choose any word beginning with the letter. A simple variation allows the use of any word which contains the letter.
The order of play of the cards decides the order of words in the poem - the players can decide on the structure of the poem, the number of words to a line, etc., even whether it should rhyme.

The conventional order of play is clockwise, and under strict rules players should only be able to call for full-stops or new lines after they have played their word.


For further information on this sort of game click on SIMPLE STARTS in the INDEX side bar.

view worksheet clear worksheet go to games page go to home page order form
Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999