POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Simple starts :Anagrams and Acrostics

These are well-known games.

Anagrams will be familiar to most adults from crossword puzzles and may seem too difficult for children. However, careful selection from any book of easy puzzles will provide a good stock of phrases which will, when the letters are placed in a different order, reveal a new word or phrase.

Although not directly part of poetry, learning to play with words and working out such word-problems develops a flexibility of thought and playfulness with language that is invaluable in creating poems.


Acrostics are rather too often used as a substitute for thought. Children are asked to, say, write their name down the side of the page and then simply write any word or phrase starting with the given letter.

In order for there to be any real value in the game, some more elements need to be introduced - most basically that the phrases have to be on one subject, and should attempt to explain the player's perceptions and feelings about that subject.

Further possibilities for refining what is often a slack exercise could include asking for the lines, or some of them, to rhyme; or making a small story out of the sequence of phrases.

Players should be encouraged to make the poem as as any other, with line-breaks that follow the sense and rhythm, not distorted by the intitial letters.


For further information on this sort of game click on any under
SIMPLE STARTS in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999