POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia


DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Invention : A Sense of Place

Each player is given a number and also numbers as many lines as there are players, on a sheet of paper - let's call this the answer-sheet. Each player then selects a location which they then write down alongside their number on their own answer-sheet.

On a seperate sheet of paper - or on a copy of the worksheet below - they write their number at the top and then five phrases - one describing a taste, one a sound, a sight, a smell and a touch - that they associate with the location they have chosen.


For example:

  "Salt on the lips
  Creaking timbers
  A heap of shining scales
  Wet wool and gumboots
  Cold, slippy flesh"


    would do for a fishingboat. There is no need for every player to write down the senses in the same order, but there is a checklist to help you make sure all the senses have been included.

The sheets with the clues are then passed to other players who try to decide what is being described. They record their solutions on the line with the same number on their answers-sheet. The answers are read out at the end and discussion on which clues succeeded best and why can follow. Since the game is a sort of riddle, the more precise and subtley evocative the clues are, the more fun they are to set and unravel.


For further information on this sort of game click on games listed under INVENTION in the INDEX side bar.

view worksheet clear worksheet go to games page go to home page order form
Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999