POETRY
INDEX
About this book
About Windows Workshops
About the workshop games

SIMPLE STARTS
Amazing PushPoem Machine
Shoveha'penny
Springboard
Pete's Powerful Poetry Pipes
Fishing for Words
Tom Phillips Game
Maze
The Bomb
Presents
What's in the box?
The Great Escape
Expanding Words
Hear here!
Going Round in Circles
Open the door!
Anagrams and Acrostics
Shaping Up

BASIC CRAFT
Rhymeboard
Pocket Rocket Primary Rhymer
Rhyme Forms
Rhyme Forms2
Nursery Rhymes
Limericker
Aboard the Pentameter
Wet, Wet, Wet
Supersonnet
Cooking up a Pantoum
Time to Twist the tongue: Alliteration
What is it, like?: Metaphor
As...as: Simile
Comic Strip: Onomatopoeia

DIALOGUE
How Do you see yourself?
What do you think you're doing?
Where we're at
Who do you think you are?
Voices
City of Poems
Windows on the Mersey
Postcards
Pavement
Birds
World Game

INVENTIONS
Elementary poetry
Phantastic Phonetic Phactory
Boom
Yellow and Purple Prose
Dr. Squint's Colour Co-ordinator
Sensational poetry
A Sense of place

A poem is a fertile egg
Amazing Animals
Word spotter
Encounters
Pirates
Dinosaurs
The World Game-again
Horror
Circus of Calamities
Gardens
Windows in Space
Spells
The Art Game
New nursery rhymes
Other

NOTES
Notes for Playworkers
Notes for Teachers
Notes on being helpful

Invention : Other Games

There are many other games not featured in this book. Often they were created for specific events and had no general application. These two examples are given to show how any of the games described previously, or any other game, can be adapted to provide a starting point for poetry.


Invention : Moon Over Water
Although Moon Over Water was created round the symbols of moon and water simply to fit in with a wider mixed-media and performance event, the particular combination did lead to dream-like poems. It has subsequently been used at several workshops, usually held outdoors or in tents, to assist some countryside or ecological theme.

It is essentially a version of Fishing for Words, except that the words were specifically selected to spark resonances.

The original version used a spinning moon to determine which cards a player used to build the poem. It could be played by any random method of picking cards with the words on them or through discussion leading to a word-list.
As in Aboard the Pentameter, the provision of some evocative words allows an image to develop and stimulate ideas, whether or not such words form part of the finished work.


Invention : Good Guys

For bonfire night, poems about good guys - not for burning!
Draw an outline of a guy on a sheet of paper and fold as in the old game of Consequences.
Each folded section should show a different part of the body and a related question.
Example questions:

What is he wearing on his head?
What is he holding in his hand?

When all the questions are answered, unfolding the sheet section by section, there is a word picture of the good guy which can be reshaped into a poem.


For further information on this sort of game click on games listed under
INVENTION
in the INDEX side bar.

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Windows Workshops © Dave Calder, The Windows Project ,1997,1998,1999